Post by Adurnak on Mar 23, 2012 12:11:01 GMT -6
[glow=navy,3,300]Name: Vyrn Daka'ral
Gender: Male
Race: Wolf
Sub-Race: N/A
Breed: Unknown, possibly Dire
Pack: N/A
Rank: N/A
Appearance: Vyrn stands roughly 3'11” at the shoulder, with green eyes and flat-black fur. His claws are abnormally long and sharp, more akin to those of a large cat, although they do not seem to hamper his ability to move with eerie silence. He has dark gray markings under his eyes that stretch to the tip of his muzzle, and a similarly colored stripe down the middle of his forehead.
Personality: Independent and a bit reclusive, Vyrn has little use for pack life. He prefers to live alone, and enjoys the solitude that the Toai Ruins provide. The crumbling buildings and rubble let him watch the few other denizens of the ruins without being noticed. This suits him fine, as he prefers to see, rather than be seen, but he also takes a mild interest in the ruins for what they are, rather than just the solitude they provide.
Magic: Shadow/Healing
-Spells:
-Shadow Walk: This allows Vyrn to, at will, warp anywhere there is an area of darkness at least half his size (for example, the shadow of another wolf), although he cannot take others with him. This ability makes him exceedingly dangerous to fight at night, although a bright light source can hamper him somewhat by limiting where he can warp.
-The Howling Dark: An audio/visual illusory spell, The Howling Dark causes others to see shadowy, wolf-like apparitions with glowing red eyes. These illusions give voice to blood-freezing cries that seem to come from everywhere at once, and can be heard for miles. They can't actually cause any physical harm, although their psychological effect can be devastating.
-Dark Mists: Calls forth a dense black fog that manifests in a five-foot diameter orb around Vyrn over the course of two minutes, and then expands outward at a rate of five feet per minute, with a maximum diameter of fifty feet. The mist blocks all light and obscures the vision of those within it, preventing them from seeing beyond three feet and, more significantly, allowing Vyrn to make use of his Shadow Walk ability. Once created, the Black Mists are subject to the same laws of weather as normal fog, meaning they can be dispersed by a stiff breeze.
-Soothing Darkness: A strong healing spell that temporarily negates all light within ten feet. This only lasts while the spell is in effect (up to a minute, depending on the severity of the wounds), but it can be very disconcerting to anyone in the area not expecting it.
-Shadowed Flames: Vyrn can breath a torrent of black fire in a ray up to forty feet long. While the ray does not radiate any heat, any living tissue that is struck by the flames is burned as if by actual fire. The flames also cut through protection spells of any element not directly opposed by either fire or shadow. Because of the effort involved, Vyrn can only use Shadowed Flames in short, ten-second bursts before having to wait two minutes for the ability to recharge itself.
-Concealing Shadows: This ability allows Vyrn to hide himself from notice, much like an invisibility spell. Vyrn can only use this spell on himself, and it does not mask any sound or tracks he may make, but it renders him invisible to even those who can see through illusions.
-Purest Night: A strong healing spell that allows Vyrn to remove disease and neutralize poisons, although the target cannot see for five minutes after the spell takes effect, although the actual time can varry depending on the strength of the infection or poison. Vyrn can choose not suffer from the side effect when he uses the spell on himself, but doing so prevents him from using any other healing magic for the rest of the day.
Skills:
-Cross-Country Runner: Vyrn can run for hours on end without stopping to rest. He can sustain this for up to two days if he properly paces himself, although after that he must rest for several hours before he can continue.
-Snake's Strike: Vyrn's attacks are extremely fast and sudden, making them very hard to evade, but are not particularaly strong.
-Hidden Watcher: Even without his Shadow magic, Vyrn in incredibly adept at staying unnoticed, although he needs at least tall grass to do so. Often he uses this skill to keep an eye on those who wander through the ruins where he makes his home.
-Free-Running: Vyrn is unhindered by broken, rubble-strewn terrain of the Toai Ruins, and uses it to great effect when trying to gain the upper hand in a fight. The more boulders and rubble there is, the easier he can out-manuver and out-flank his opponent. Conversely, he is at a severe disadvantage when fighting in open areas, and avoids venturing out into such places whenever possible.
-Creature of the Night: Vyrn's vision is sensitive enough to alow him to see clearly in total darkness, but it also makes him more vulnerable to spells that use light to affect vision, and it can make it difficult for him to see in brightly lit areas.
Biography:
“If you mean no harm the those who live here, then you have no reason to fear me.”
Vyrn first arrived in the Toai Ruins three years ago in mid-autumn, seeking escape from the savage wars ravaging his homeland in the far north. Not yet ready to deal with the other inhabitants in the Ruins, he made what is now his home in the wreakage of a partially collapsed temple on the edge of the graveyards. He has stalked the area ever since, watching the other wolves residing in, and passing through, the Ruins.
His fighting style is a bit different than most would expect from a wolf of his size. Rather than rely on brute strength that may or may not be greater than his opponent's, he prefers to make fast, slashing attacks, using his spells to give him an extra edge. He will never kill an opponent unless there is no other choice, but the actual act of killing doesn't seem to bother him.[/glow]
Gender: Male
Race: Wolf
Sub-Race: N/A
Breed: Unknown, possibly Dire
Pack: N/A
Rank: N/A
Appearance: Vyrn stands roughly 3'11” at the shoulder, with green eyes and flat-black fur. His claws are abnormally long and sharp, more akin to those of a large cat, although they do not seem to hamper his ability to move with eerie silence. He has dark gray markings under his eyes that stretch to the tip of his muzzle, and a similarly colored stripe down the middle of his forehead.
Personality: Independent and a bit reclusive, Vyrn has little use for pack life. He prefers to live alone, and enjoys the solitude that the Toai Ruins provide. The crumbling buildings and rubble let him watch the few other denizens of the ruins without being noticed. This suits him fine, as he prefers to see, rather than be seen, but he also takes a mild interest in the ruins for what they are, rather than just the solitude they provide.
Magic: Shadow/Healing
-Spells:
-Shadow Walk: This allows Vyrn to, at will, warp anywhere there is an area of darkness at least half his size (for example, the shadow of another wolf), although he cannot take others with him. This ability makes him exceedingly dangerous to fight at night, although a bright light source can hamper him somewhat by limiting where he can warp.
-The Howling Dark: An audio/visual illusory spell, The Howling Dark causes others to see shadowy, wolf-like apparitions with glowing red eyes. These illusions give voice to blood-freezing cries that seem to come from everywhere at once, and can be heard for miles. They can't actually cause any physical harm, although their psychological effect can be devastating.
-Dark Mists: Calls forth a dense black fog that manifests in a five-foot diameter orb around Vyrn over the course of two minutes, and then expands outward at a rate of five feet per minute, with a maximum diameter of fifty feet. The mist blocks all light and obscures the vision of those within it, preventing them from seeing beyond three feet and, more significantly, allowing Vyrn to make use of his Shadow Walk ability. Once created, the Black Mists are subject to the same laws of weather as normal fog, meaning they can be dispersed by a stiff breeze.
-Soothing Darkness: A strong healing spell that temporarily negates all light within ten feet. This only lasts while the spell is in effect (up to a minute, depending on the severity of the wounds), but it can be very disconcerting to anyone in the area not expecting it.
-Shadowed Flames: Vyrn can breath a torrent of black fire in a ray up to forty feet long. While the ray does not radiate any heat, any living tissue that is struck by the flames is burned as if by actual fire. The flames also cut through protection spells of any element not directly opposed by either fire or shadow. Because of the effort involved, Vyrn can only use Shadowed Flames in short, ten-second bursts before having to wait two minutes for the ability to recharge itself.
-Concealing Shadows: This ability allows Vyrn to hide himself from notice, much like an invisibility spell. Vyrn can only use this spell on himself, and it does not mask any sound or tracks he may make, but it renders him invisible to even those who can see through illusions.
-Purest Night: A strong healing spell that allows Vyrn to remove disease and neutralize poisons, although the target cannot see for five minutes after the spell takes effect, although the actual time can varry depending on the strength of the infection or poison. Vyrn can choose not suffer from the side effect when he uses the spell on himself, but doing so prevents him from using any other healing magic for the rest of the day.
Skills:
-Cross-Country Runner: Vyrn can run for hours on end without stopping to rest. He can sustain this for up to two days if he properly paces himself, although after that he must rest for several hours before he can continue.
-Snake's Strike: Vyrn's attacks are extremely fast and sudden, making them very hard to evade, but are not particularaly strong.
-Hidden Watcher: Even without his Shadow magic, Vyrn in incredibly adept at staying unnoticed, although he needs at least tall grass to do so. Often he uses this skill to keep an eye on those who wander through the ruins where he makes his home.
-Free-Running: Vyrn is unhindered by broken, rubble-strewn terrain of the Toai Ruins, and uses it to great effect when trying to gain the upper hand in a fight. The more boulders and rubble there is, the easier he can out-manuver and out-flank his opponent. Conversely, he is at a severe disadvantage when fighting in open areas, and avoids venturing out into such places whenever possible.
-Creature of the Night: Vyrn's vision is sensitive enough to alow him to see clearly in total darkness, but it also makes him more vulnerable to spells that use light to affect vision, and it can make it difficult for him to see in brightly lit areas.
Biography:
“If you mean no harm the those who live here, then you have no reason to fear me.”
Vyrn first arrived in the Toai Ruins three years ago in mid-autumn, seeking escape from the savage wars ravaging his homeland in the far north. Not yet ready to deal with the other inhabitants in the Ruins, he made what is now his home in the wreakage of a partially collapsed temple on the edge of the graveyards. He has stalked the area ever since, watching the other wolves residing in, and passing through, the Ruins.
His fighting style is a bit different than most would expect from a wolf of his size. Rather than rely on brute strength that may or may not be greater than his opponent's, he prefers to make fast, slashing attacks, using his spells to give him an extra edge. He will never kill an opponent unless there is no other choice, but the actual act of killing doesn't seem to bother him.[/glow]